choose a very simple childrens game and describe its logic, using a structured flowchart or pseudocode. For example, you might try to explain Rock, paper, Scissors; Musical Chairs; Duck, Duck, Goose; the card game War; or the elimination game Eenie, Meenie, Minie, Moe.
I'm guessing this is some kind of school or university question?
You should select one of the games and then do your own flowchart or code.
I'm sure people would be happy to help you - after you have done a version of it, and even help review some code, but the purpose of you doing these type of questions is so you can learn. You learn nothing if the answer is provided to you.
Take bath press cloth
if cloth not satisfied
else wear cloth
Thanks - that's a good start - it's not a game, but it's starting to think about the process. Best thing I learnt about computers is that they will do exactly what you tell them. Not what you mean, but what you say (or code). So planning out the program and the logic is very important.
You might want to think about what's happening in the
press again- do you want to keep checking if the 'cloth is satisfied' (a loop) or is it checked once and then worn (the 'if' that you have)
Another example in pseudocode - think about a card came of Blackjack (also called '21') where you draw cards and try to add up to close to 21 but not over it:
draw 2 cards from pack loop (sum of card points < 21) if (sum of card points >=18) then alert "stay - no more cards" end game else draw 1 card from pack end if end of loop alert "busted! - game over"
Hope it helps